stats.
Noir
HP
SP
Level: 100
Money: 41,000 GP
Class: Steam Gunner
Guild: Phantom Operatives, Glamour
Equipment:
 
Rue Wipe
Dust Bullet
Rai Repulse
Juk Doom
Lucky Shot
Baton Pass
"Don't lose hope. We'll overcome the Wave together."
Items:
Fruitcake
Sunflower Frappe
Potion
Homing Molotov
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SPECIAL SETS
Lvl 50: A Dance Worthy of Praise: Rather than typical armor, this armor set is a sleeveless ballet dress, the hem reaching just past your knees. Starting in a soft white, it transitions into a beautiful gradient that ends in a pale pink near the hem. The flowiness of the dress distracts your enemies enough so that they cannot determine your exact location, giving you a 50% evasion boost. The nimble ballet shoes accompanying this set and have always kept you company when your father wouldn't, support you by making you 50% faster. The gun is of a similar make to a rifle, but just like you, it's hard for others to determine where you're aiming.
Lvl 75: Materialistic Manifestation: While this armor shines bright and has been polished enough that everything reflects in its glossy surface, there are large spikes sitting on the shoulders and where the joints of the amor connect, preventing anyone from getting too close. The rich sheen of your armor may bring others close rather than you yourself, after all. Your gun is a stunning shade of gold and light in your hands, but incredibly heavy for anyone else that attempts to pick it up. Your attacks ignore the target's defense, much like your "friends" worming their way into your heart for your material wealth instead of the wealth of your personality. All of the wood-elemental skills you cast are strengthened to devastating heights, but with each wood skill you cast, you hear the voices of those who claimed to be your friends admitting that they never truly cared about you.
Lvl 100: Love In Every Stitch: A fashionable leather corset and sleek leather boots with a cowl and skirt made of dyed and handstitched fabrics. The cowl and skirt remind you of someone you love dearly, but who might that someone be? When you make physical contact with others, they'll feel soothed and warmed from the inside out. This set of armor provides a 25% boost to your defense and nullifies all Wood element attacks.
CORE EFFECTS
A Heal Core can only be used three times per instanced fight, after which the Core goes inactive and will only recharge after the battle has concluded.
Armor Cores lower the target’s defense to boost the player’s defense or that of their allies. Stolen defense can be used to buff a single target or all allies in the same Area as the buffer. Armor Cores have two spells:
An Armor Core can only be used four times per instanced fight, after which the Core goes inactive and will only recharge after the battle has concluded.
Damage Cores provide a variety of damage-dealing and combat-focused spells to make the task of fighting challenging foes that much more manageable. Damage Cores have three spells:
A Damage Core can only be used three times per instanced fight, after which the Core goes inactive and will only recharge after the battle has concluded.
DELUXE SET
Armor Effect: Crit chance up when allies take damage. (Lvl 100 set, purchased here)